Wallflower is a third person perspective, 3D VR game. Wallflower is a term used to describe a person who is without a partner at a party and is hence unable to dance.
The players can maintain their lives only through making contact with others.Through this, players continue to demonstrate their own presence, and the relationship with others constitutes the essence of each being.
The aim of the game is to avoid getting a game-over for the main character at a party in the given time. The player has two properties – the energy scale and presence scale.
If the player keeps still, the presence decreases but the energy level increases. If interactions and conversations are made with others, the character’s presence scale will increase but decrease in energy. As such, the two scales are inversely proportional. It becomes critical to spend time wisely, keeping the two scales in balance away from dropping to zero.
Cho Hyun does not view the relationship between technology and humans oppositional, but as closely related entities which continuously in play a role in one another’s change.
Since technology was created by humans, Cho Hyun view technology not solely technological, and seeks to reveal the ‘human-ness’ within the layers of technology.
In addition, she utilizes technology as a new language and a new way of expression of humanity. Currently, the artist graduated from Korea National University of Arts and is working as a game designer at the Gambridzy.