The gaming culture is so important that it spread through and every field of everything! It is used in (science) research as a human resource, It is used in the working space to motivate workers, it is used to teach and learn at school through levels and challenges, it is used by artists to disturb and interfere with the the role of the public, making him a real participant of the work, an actor in what becomes an interactive art experience.

Interactivity is one of the most obvious aspect of the video game as an art medium, although participation, inclusion, control… are some of the numerous directions artists intent to explore as well. The technology, the storytelling, the imagery created in/for the gaming industry are a playful and continuously renewed source of inspiration.

It is not only the use of consoles or gaming technologies but this participative and interactive attitude, inherent to games, which also transformed the art world. If before you were questioned through art, you are today asked to give your opinion, make choices, take a stand. The artist is not only the one with questions but he is enabling the viewer to chose, confronting him with his own opinion and its ability to act.

Sickhouse is The Interdisciplinary Creative Lab opened to develop and support experimental, interactive, fun researches inspired by the gaming culture. This year at Sickhouse lab we are bringing artists, academics, game designers and creative thinkers together to elaborate a research around our theme. Participants are invited to develop a creative and interdisciplinary research/project which will be presented  at The Overkill festival.In 2018 we are working on the idea of IMMORTALITY, its meaning and possible impact on our lives.

Hosted by: Stichting Guido. A foundation with the goal to confront the visitors with a ‘overkill’ of popular media with a strong focus om movies, games, art, music and everything around digital media.