Symposium






Michael Nagenborg – talk “Should we let Hello Barbie die?”
In the shape of a talk discussion dr Michael Nagenborg will present the problematic of “Hello Barbie”.
“Hello Barbie” is not only a doll anymore it consists now of two parts: the physical object and the cloud-based AI, which adapts to the user over time. “Hello Barbie” and similar smart toys are build on the Western body/mind split. This leads to the question, how to proceed if the doll is broken: Shall we delete the data? Or should we allow users to revitalize the mind of the old Barbie in a new body?
Michael Nagenborg is a philosopher of Technology, who works on the interplay between Cities, Technologies, and Human self-understanding. He is particularly interested in how mundane urban technologies shape and are shaped by city life.
talk : Saturday 24-11 (time tbc)

Stëfan Schäfer
Stefan Schafer (artist and designer) together with Dr. Emily West (Phd medecine) founded digital necropolis, an ongoing research program about digital death and digital afterlife. Their book „I am become digital death, the destroyer of worlds“ had been published in Oct 2016 and was exhibited at the Dutch Design Week 2016 in Eindhoven.
http://www.digitalnecropolis.net/
Http://stefanschafer.net/

Dr. Nolen Gertz – Assistant Professor of Applied Philosophy, Department of Philosophy | University of Twente
His research focuses primarily on the intersection of existential phenomenology and philosophy of technology. His books include The Philosophy of War and Exile (Palgrave-Macmillan 2014) and Nihilism and Technology (Rowman & Littlefield International 2018). His work has appeared in The Washington Post, The Atlantic, and on ABC Australia, as well as in interviews for BBC World, Austrian Public Radio, Ireland’s National Independent Radio, and France’s Philosophie Magazine. He is currently writing a book on Nihilism for MIT Press’s Essential Knowledge series.

Sabine Harrer – PHD lecturer and gamemaker
Member of the Copenhagen Game Collective, an experimental collective creating, curating alternative games in the Nordic region and volunteer for the Game Girl Workshop, a non-profit initiative encouraging girls to express themselves through games.
In her artistic and teaching praxis, as well as in her writing, Sabine Harrer explores videogames as thing to re/think culture. For her PhD she designed a game that helped review 20th century grief literature, and she co-designed a narrative game exploring pregnancy loss. One of her games expounds the mechanics of religion, and several of my games investigate intimacy and flirtation.

Peggy Schoenegge, peer to space
Peggy Schoenegge is an art historian, curator and writer. She is part of the international exhibition hub peer to space. Peggy organizes international group exhibitions that deal with the effects of the digital age on our life and society. She focuses on new digital media such as VR and AR. Peggy co-curated the shows Uncanny Conditions (Munich, 2017), PENDORAN VINCI (Düsseldorf, 2018), and TOUCHING FROM A DISTANCE (Berlin, 2018) as well as the online exhibitions Cat Heroicus Sublimis (2016) and Claiming Needles (2018).