Magno Caliman – Live coding
This workshop is for those wanting to experiment with the basics of coding while creating interactive sounds and visuals. With a totally hands-on approach, we will explore programming languages that will allow us to develop our own custom synthesizers, create a generative drum machine/sampler, and animate a user-controled interactive visual.
We will use programming environments developed specifically for a usage in the context of the arts, in a way that you can play the code as if it were a musical instrument! Like [here](https://www.youtube.com/watch?v=7W4yTXsTavQ) and [here](https://www.youtube.com/watch?v=Ix2b_qFYfAA).
There are no pre-requisites, and no prior programming or audio knowledge is required.
What you should bring:
A computer with [SonicPi](http://sonic-pi.net/), [SuperCollider](https://supercollider.github.io/) and [Processing](https://processing.org/) installed.
RoccoW – Gameboy Music
RoccoW uses Little Sound DJ (LSDJ), a music tracker that lets users create music on the Gameboy. In his workshop, he will talk about hidden powers and the limitations of this well-known handheld console. He will be demonstrating his workflow and help you kick-start your chiptune career!
You always wanted to make music on the Nintendo Gameboy, but never knew how to get started? This workshop is for you! Learn the basics of Gameboy’s sound-chip and start making music together!
What do you need to bring?
Headphones/earbuds and a Gameboy. If necessary, we will provide you with a Gameboy for the duration of the workshop!
Number of space limited to 14 participants.
To sign in mail us at
firstname.lastname@example.org (please mention on the title of the mail Workshop Roccow)
listen some sound from RoccoW? https://goo.gl/z4veff