In their research the artists find that all material and non material expressions can be brought back to fabric/matter and light as physical and spiritual.  […]
The stories we tell ourselves is an interactive and cooperative story-telling game created to reflect on the impact of fiction on reality. Players are invited […]
To celebrate her 20 years as curator in the fields of art and video games, Isabelle Arvers embarks on a world tour that takes her […]
A 27-hour long video made using a version of Pokémon Red for Game Boy which has been hacked by the artist. As the player plays […]
The Sonotrope is a Virtual Reality installation and performance tool, a spatial music creation and playback system for sound-artist and dancers. It enables one to […]
Technologies of Care​ documents new ways in which service and affective labor are being outsourced via internet platforms, exploring topics such as empathy, precarity, and […]
Primal nest is an experimental 3d video game where the viewer is invited to zoom into the frame and navigate the virtual landscape through an […]
Within the context of Korean diaspora, ‘seaweed soup’ much like a birthday cake, is a dishmany korean have on their birthdays. Extending from this anecdote, […]
Mystical Touch is a 15-minute immersive one-on-one mixed-reality performance for awakening high-level sensory awareness. The audience are equipped with a virtual reality headset, wireless headphone, […]
TeYosh is developing a visual novel through the medium of face filters. The visual novel would process the topics that were buzzing in 2019 on […]
Plato’s Theory of Forms is an epistemological response to the nature of reality. This means Plato attempts to answer the question ‘what is true reality?’. […]
HanaHana “Full Bloom” immerses users in a surreal universe in which a gleaming sun beats down on a crimson lake and on desolate sandy islands […]
Data mutations is a collective and open source project conducted by individuals (based around the world) working with interactive software/video game engines . The question […]
The Lacuna is a volatile room that keeps changing around its guest – shifting in scale and mutating its architectural features – while revealing traces […]
If future humans (or post-humans) ever live in completely virtual worlds, what would their lives look like? The VR project False Mirror attempts to answer […]
Al¿ve is installation questioning the emergence of digital life: a digital species that lives on a personal app. Conceived according to the same criteria than […]